RoboCop Description

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For a Movie-based game based on another Movie about rampant commerce, one has to admire RoboCop’s Commitment to its source material. After all, no game that shares a name with Paul Verhoeven’s classic could really ask players to pay more than £100 in real money for a digital weapon, right? That’s a big joke, isn’t it?

Wrong. Yes, this particular weapon is, in terms of price, an outlier. But other improvements in your arsenal, abilities or costume are not really inexpensive. The F2P nature also has a negative impact on the bit of Gameplay. It reduces the levels in a constant grind to earn more money in the game, so you do not have the shell in the real world.

Not that things get any more exciting when you get your hands on superior hardware. The levels mainly consist of switching between Cover Bits and then striking the bad guys as they arrive in the waves. A certain level of strategy is introduced by using drones, searching for vulnerabilities of enemies (critical hits earn more points, more points means more money) or by scoring and executing beaters.

But everything is so boring. The game itself looks pretty good, but the striking itself feels lifeless and there is no recognizable sense of threat from your enemies. Either you Pass away or they do, and both outcomes feel the same.

Launch an upgrade system that deliberately chokes the game until you pull out your credit card, and there’s very little to recommend it here. RoboCop is a Free-to-Play title, which means it has to make money somewhere.

By itself, this is not automatically bad. But by trying to generate your money by slowing down progress by repeating the same boring levels over and over again until a) you erase the whole thing, b) use real money or c) Pass away, Glu Games has made sure that you probably choose the first and the last before opening your wallet.

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